04. Event System and Inputs
Event System and Inputs
Video Addendum
At 1:30 min into the video
When the instructor adds the GazeInputModule script component to the EventSystem game object:
- The GazeInputModule script no longer exists in the GVR SDK, it has been renamed GvrPointerInputModule and should be used instead.
- To find it, search for "gvr pointer input module" instead of "gaze input module".
Important! Always use GvrPointerInputModule instead of GazeInputModule.
Tip: Click events are very common in VR apps. We'll use them for a variety of things in our projects. You will know you need to use an Event Trigger when you see things like "when [some object is] clicked". You might also use Event Triggers for creating hover events.
Project Preview:
**Optional Project Challenge: **
If you want to make your app stand out, you can try adding a hover effect to your coins and key. When the reticle hovers over a coin or key, increase the scale to 1.5. When the reticle leaves or ends the hover, reset the scale.